## 体育活动学生参与活动程度分析 * 队列式活动 ```plantuml @startuml skinparam componentStyle rectangle actor "8" as p1 actor "7" as p2 actor "6" as p3 actor "5" as p4 actor "4" as p5 actor "3" as p6 actor "2" as p7 actor "1" as p8 rectangle "体育道具A" as toola rectangle "体育道具B" as toolb rectangle "体育道具C" as toolc actor "8" as p11 actor "7" as p21 actor "6" as p31 actor "5" as p41 actor "4" as p51 actor "3" as p61 actor "2" as p71 actor "1" as p81 rectangle "体育道具A" as toola1 rectangle "体育道具B" as toolb1 rectangle "体育道具C" as toolc1 p1 -left- p2 p2 -left- p3 p3 -left- p4 p4 -left- p5 p5 -left- p6 p6 -left- p7 p7 -left- p8 p8 .left. toola toola .left. toolb toolb .left. toolc p11 -left- p21 p21 -left- p31 p31 -left- p41 p41 -left- p51 p51 -left- p61 p61 -left- p71 p71 -left- p81 p81 .left. toola1 toola1 .left. toolb1 toolb1 .left. toolc1 toolc .. toolc1#white @enduml ``` 8个学生排队来使用体育道具A、B、C,轮到任何一个学生该学生连续使用体育道具ABC。 结论:体育课程40分钟,每个学生绝大部分时间(70%)是排队而不是在做体育运动;排队期间学生无聊而相互嘻哈闹着玩,老师还需要去维护秩序。 * 循环式活动 ```plantuml @startuml skinparam componentStyle rectangle actor "1" as p1 actor "2" as p2 actor "3" as p3 actor "4" as p4 actor "5" as p5 actor "6" as p6 actor "7" as p7 actor "8" as p8 actor "9" as p9 rectangle "体育道具" as toola rectangle "体育道具" as toolb rectangle "体育道具" as toolc rectangle "体育道具" as toold rectangle "体育道具" as toole rectangle "体育道具" as toolf rectangle "体育道具" as toolg rectangle "体育道具" as toolh rectangle "体育道具" as tooli p2 -left- toola toola -left- p3 p3 -left- toolb toolb -left- p4 p4 -left- toolc toolc -left- p5 p5 -down- toold toold -- p6 p6 -right- toole toole -right- p7 p7 -right- toolf toolf -right- p8 p8 -right- toolg toolg -right- p1 p1 -right- toolh toolh -right- p9 p9 -up- tooli tooli -up- p2 @enduml ``` 全部学生一起循环运动,每个学生都在同时运动,40分钟体育课程时间,基本上都是在运动着。 * 阵列同步活动 ```plantuml @startuml skinparam componentStyle rectangle actor "1" as p1 actor "2" as p2 actor "3" as p3 actor "4" as p4 actor "5" as p5 actor "6" as p6 actor "7" as p7 actor "8" as p8 actor "9" as p9 actor "10" as p10 actor "11" as p11 actor "12" as p12 actor "13" as p13 actor "14" as p14 actor "15" as p15 actor "16" as p16 actor "17" as p17 actor "18" as p18 p1 -right- p2 p2 -right- p3 p1 -- p4 p4 -right- p5 p5 -right- p6 p4 -- p7 p7 -right- p8 p8 -right- p9 p2 -- p5 p5 -- p8 p3 -- p6 p6 -- p9 @enduml ``` 阵列同步活动,每个学生在体育课期间都是同步做运动,列队:①做操;②跳绳;③俯卧撑..... ***解决方法*** 组织学生体育活动的形式需要抓住要领:人每个学生在体育课的时间内70%+的时间在运动中,而不是在等候排队中度过。 ## 学生举手互动行为 * 举手发言互动的主动性和公平性 * 老师点名发言的被动性和偏向性 这两种方式交错使用均可以让学生集中注意力提升关注度。 ***举手人数太多*** * 45人班级20人举手,时间限制最终仅5人发言 75%的人举手了但没有发言机会,这五位发言者也是被老师点名的,学生仍然是被动性和老师偏向性。 问题出在:老师问的问题引导性、思考性不够,就是太简单了,学生抢着举手!让主动性和公平性无法提现。 ***举手人数太少*** * 45人班级5人断续举手4人发言 老师问的问题引导性、启发性、思考性较强,学生通过思考后才举手,五人断续举手,按先后顺序发言。 避免优等生总是抢占举手发言机会,老师引导学生举手表达不知道的问题,学会提问题本身就是很大的启发性和思考性。